Being a CoderDojo Tech Mentor is fun and rewarding. Here are some guidelines to help see if you could be a Tech Mentor, plus some more details of what’s involved.
- Can you make it to the Dojo on Saturday afternoons during school term for at least 3 weeks out of 6? If you are the parent of a child in the Dojo, the answer is obviously ‘Yes’.
- In addition to about 3 hours per week at the Dojo, are you willing to do some prep work for each session, to make sure you are familiar with the tools and can provide assistance to kids?
- Are you either a) capable or b) a good bluffer in any of the following technologies? HTML, Scratch, Python, App Inventor, Arduino, Raspberry Pi, Linux/MacOS/Windows?
If you answered Yes to most of the questions above, you probably have enough technical background to start as a mentor. So mail us at (email) and we’ll take the next steps. Welcome on board!
Some important fine print for Tech Mentors:
- For each session we need you there at 12:45pm (to set up for 1:00pm) until latest 3pm. You will be responsible for helping a small group of kids. Soon, they will help themselves and each other but you have to get them started.
- Children under 12 must have a parent or guardian present at the Dojo, whom you can consult and involve as required.
- Health and Safety are important; what to do in case of fire, evacuation, minor accident: ask an experienced mentor if you are unsure.
- Although publishing their Dojo work to the web is a goal of their learning, discourage kids from publishing information of a personal nature on the web as part of their Dojo projects, such as their name, address, contact details.
- Do not initiate contact with Dojo kids outside the Dojo, or collect or use kids email addresses or other contact details in any way.
- At the end of the session, stick around for a few minutes to tidy the place up.